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Duży patch do Darkest Hour

17 czerwca 2010 Wiadomość z RO.pl Artykuły

***BUG FIXES***

– Fixed a glitch in the PIAT’s penetration where it could barely penetrate a carboard box in the world, but could easily punch through nearly a metre of tank armour.
– Fixed Bazooka and Panzerschreck initially showing 2x spare rockets when the player actually only had 1x.
– Fixed Bazooka assisted reload using the wrong 3rd person animation.
– Fixed Panzerschreck not showing any 3rd person reload animations at all (still shows short reload however instead of long).
– Fixed problem where names longer than 20 chars were being trimmed on map change.
– Fixed map loading screens not working due to maps having their names made lowercase in the server package.
– Fixed British and Canadian tankers initially spawning with a “meatsuit” texture mashup.
– Fixed players not getting credit for kills where they set a tank on fire, but were themselves dead when that tank exploded.
– Fixed a rare glitch where a tank engine could sometimes be set on fire by small arms.
– Cleaned up a number of errors that were filling the log.
– Removed “Bolshevik” references in German insults.
– Fixed magically floating clip being visible during bash animation with M1 Garand
– Fixed .30 Cal MG shoot shooting slightly low
– Fixed BAR bipod wiggle on deploy/undeploy
– Fixed Garand “ping” not playing for anyone other than the player who fired the shot
– Fixed bug where AT rockets could sometimes freeze in midair upon impact with a tank and then detonate when a player walked up to investigate
– Fixed a problem where engine fires guaranteed a hull fire instead of it being a moderately small chance
– Fixed glitch where bots would ignore the “Get Out” command when in a vehicle
– Fixed bug where supersonic rounds were incorrectly making a “snap” sound for players within 1 metre of the firer (shouldn’t start making “snap” noises until it’s flown around 20 metres)
– Fixed bug where frontal shots to tanks were occasionally registering as rear hits.
– Fixed bug where missing tank treads appeared on the wrong side of the tank.
– Fixed bug where the Panther and Jagdpanther could not lose their treads.
– Misalignment of the Stug III’s telescopic sight has been fixed.
– Fixed a bug which prevented Sherman and Stuart ammo boxes from igniting
– Fixed a major exploit whereby a tank with a dead engine could be driven away under the right circumstances
– Fixed a major exploit whereby a tank with destroyed treads could be driven away under the right circumstances
– Resolved the issue where tank drivers, tank commanders, and halftrack gunners could not take bullet damage
– Fixed bug where a shot to the treads area on any tank would register zero damage to the vehicle
– Fixed bug that prevented certain Allied tanks from losing their treads
– Fixed bug where a shot to certain locations on the Stug and Jagdpanther would register as rear hits
– Fixes issue where Firefly tread textures were running in reverse when vehicle was moving forward
– Eliminated the wobble from the Sherman 75mm variants
– Fixed the slow steering speed on the Allied jeep
– Fixed issue where the Opel looks like it’s floating a few inches off the ground
– Raised head position of Firefly driver
– Fixed bug where Cromwell treads would not disappear when knocked off
– Deactivated free view (third person) on all tank cupolas
– Fixed the wonky positioning of the M3 Halftrack gunner’s model
– Fixed floating gunner on Universal Carrier

***CHANGES***

– Remodeled HE shell damage and radii to less gameplay dominating levels.
– Target ranges can no longer be dialed in using Q and E keys on American fixed telescopic sights. Guns need to be simply elevated to the appropriate range mark depicted on the gunsight reticle.
– Permanently removed range text from all American tank and American AT-Gun sights (cannot be toggled on/off with the config file)
– Accuracy of shell ranges has been improved for all German and Allied AFV’s.
– AT rockets no longer comically deflect back at you when they fail armour penetration tests, they explode for no damage instead (splash damage still affects nearby infantry).
– Added blur and shake effects to AT round impacts.
– Tracers are slightly brighter.
– Tracers are slightly less frequent.
– Slightly increased blast radius for both grenade types.
– Made minor adjustments to recoil on the Bren, BAR, MP40, Greasegun and Sten.
– Adjusted U.S. winter uniform colouration to hopefully be easier for people to differentiate on “Autumn” maps like Stoumont
– Panzerschreck 1st person animation no longer loads an incorrect shell model
– Adjusted Panzerschreck and Bazooka solo reload animations to be more natural at the beginning and end
– Adjusted aiming hand and throwing arm on grenade animation to more accurately represent the point of aim
– Adjusted BAR sprint animation to look less unnatural
– Enfield No. 4 sniper now reloads slightly faster
– Moved Scope closer in on enfield.
– Replaced BAR and Carbine firing sounds
– Removed reload stance restrictions on PIAT
– Removed crouch/deploy restriction on Bazooka/Panzerschreck assisted reload (must still be sighted however)
– Changed US/Brit tanker severed limbs to some that better match the soldiers they’ve been blown off
– Dropped MG’s no longer lose their spare barrel – a side effect however is that non-MG classes who pickup an MG can now change barrels
– Players will no longer incur a suppression effect from friendly fire if they are within 10 metres of the firer (to prevent unintended suppression of the friendly soldier next to you)
– Slightly reduced the chance of an engine fire starting from a regular shell hit (as opposed to a shaped charge round, which is still a high chance)
– Drastically reduced the length of time vehicle engines can burn before being destroyed
– Tanks no longer catch fire when they hit low health – instead there is now a chance to ignite from any successful penetration
– Hull fire duration is now more variable; it could be 5 seconds before detonation, it could be 45 seconds – will you risk it or run for it?
– Tanks that are on fire now have flames coming out the commander and driver hatches to more easily differentiate them from those with simple engine fires
– Added a new icon for death by burning vehicle
– Binocs zoom magnification and FOV on all AT Guns is now the same as that for vehicle commanders
– Increased Opel top speed to 42 kph
– Decreased shell reload times for the M10 Achilles and Wolverine due to the open top nature of their turrets
– Increased top speed on M5 Stuart slightly
– Likelihood of tread damage is now based on gun caliber and amount of explosive filler in shell
– Stug now carries the scissors scope for buttoned observation (not for direct fire)
– Stug machine gun position must now unbutton to exit
– Jagdpanther driver now uses the same unbutton scroll order as the Stug
– Gunsights for Sherman 75, 76, and Firefly are now positioned on the correct side of the main gun
– New, more historically accurate gunsight reticles for the Sherman 75mm and M10 Wolverine
– Sherman 76mm model with muzzle brake now has less recoil than its non-braked counterpart
– Panzer IV Ausf J now has manual turret traverse as it was historically
– Higgins boat commander now uses same binoculars as other Allied vehicle commanders
– Reduced amount of HVAP and APDS carried by Allied tanks

– Plus the usual map fixes and balance tweaks!


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