RedOrchestra.pl
		Ogólnie o grze Red Orchestra: Ostfront 41-45 => Potrzebna pomoc techniczna! => Topic started by: tropiciel on 24 May 2009, 21:30:27
		
			
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				Mam oginalną grę red orchestra, zarejestrowałem ją na STEAM, grałęm ją na sieci ale od pewnego czasu wyskakuje mi błąd o treąści:
 
 Build RedOrchestra_Build_[2005-11-27_10.48]
 
 OS: Windows XP 5.1 (Build: 2600)
 CPU: AuthenticAMD PentiumPro-class processor @ 1501 MHz with 1023MB RAM
 Video: ATI Radeon 9550 / X1050 Series (6925)
 
 General protection fault!
 
 History: ULevel::BuildRenderData <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bez tytułu <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
 
 Czy ktość może mi powiedzieć o co tu chodzi? I czy m,ożna to w jakiś sposób naprawić?
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				byloban
			
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				mam to samo mi oisze to 
 
 Build RedOrchestra_Build_[2005-11-27_10.48]
 
 OS: Windows XP 5.1 (Build: 2600)
 CPU: GenuineIntel Unknown processor @ 3085 MHz with 1023MB RAM
 Video: Radeon X1650 Series  (6652)
 
 General protection fault!
 
 History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- TestReach <- (LinkerLoad Package.LinkerLoad) <- FPackageInfo<< <- TArray<< <- UPackageMap::Serialize <- TestReach <- (PackageMapLevel Package.TcpipConnection.PackageMapLevel) <- UNetConnection::Serialize <- TestReach <- (TcpipConnection Package.TcpipConnection) <- UNetDriver::Serialize <- TestReach <- (TcpNetDriver Package.TcpNetDriver) <- ULevelBase::Serialize <- TestReach <- (NetPendingLevel Package.NetPendingLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GPendingLevel[0]) <- UObject::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- TestReach <- (GameEngine Package.GameEngine) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- Level Bez tytułu <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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				Sproboj usunac plik redorchestra.ini, zrestartowac steama i odpalic gre. Czasem pomaga.
			
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				odinstaluj painta.
 
 
 
 
 
 
 
 
 
 
 
 :D